Targets
TerrainMovementPhysicsRecovery
Game Systems
In development, playableA mining and recovery game where terrain, movement, physics, and resource extraction interact to create risky choices.
Discuss similar work
Barrel Digger is consequence-driven mining gameplay. Terrain, movement tools, physics, resources, recovery goals, and progression push against one another.
Every action changes the mine. Resources can be recovered, damaged, or lost. Movement tools become part of the puzzle. The game has to show risk clearly.
A deterministic gameplay system with terrain, materials, movement capability, recovery state, level validation, replay, editor workflows, and progression.
Contact
Bring the hard part: hardware, finance, AI delivery, simulation, operations, or a product that has become harder than the plan.